About



I’m a CGI and 3D artist based in Bremen with a background in mechanical engineering. Starting as a technical draftswoman, I later specialized in mechanical engineering and gained experience in the automotive, automation, and aerospace industries. Today, I combine my technical expertise with creative visualization as a 3D artist focused on technical animations and realistic renderings – a perfect fusion of engineering and creativity. In addition to 3D software, I’m proficient in common CAD tools and fluent in the language of technical drawings.

Check out my gallery for examples of my work.